Criatura Sprakki Academy

A korean Ragnarok Online Zero fansite

Memorial Dungeon Equipment Enchanting

Memorial Dungeon equipment can be enchanted with both stats-based and job essence-based enchants. This page explains all about how the MD equipment can be enchanted.

Enchanting NPCs

  • For enchanting Subjugation (Grade IV) equipment, see the Enchant Association Employee at prt_fild05 251, 193 (near Prontera Culvert Entrance).
  • For enchanting Grades III - I equipment, see the Enchant Association Employee inside the building at prontera 50, 227.
    → 1st Job Enchant Employee, 2nd Job Enchant Employee, Ninja Enchant Employee *Added on 2018.06.27

General Info

  • It costs 100,000 zeny to enchant a piece of equipment.
  • The maximum number of enchants varies depending on the item.
  • When resetting the enchants, 100,000 zeny or 1 Gel Star is consumed.
  • When resetting with Zeny, there is a 30% chance the equipment will be destroyed.
  • When resetting with Gel Star, there is a 0% chance the equipment will be destroyed.
  • If you enchant Memorial Dungeon Armor that has been refined to +9, a random job essence enchant is given.
    → When using the Job Enchant Employee for a specific job group (1st, 2nd, Ninja), "you can enchant that job essence group with a certain probability." *Added on 2018.06.27
  • The grade of the Memorial Dungeon Armor (IV - I) determines which slot the job essence enchant goes into.
    • 4th Slot: Subjugation Armor, Expedition Armor & Robe
    • 3rd Slot: Dispatching Chain Mail, Robe, Garment, & Cloth
    • 2nd Slot: Conquering Chain Mail, Robe, Garment & Cloth

List Of Slots Available For Enchantment

4th Slot

For +9 Expedition Armor & Robe, this slot can contain a job essence enchant.

  • Expedition Shoes [1]
  • Expedition Boots [1]
  • Expedition Robe [1]
  • Expedition Armor [1]
  • Expedition Muffler [1]
  • Expedition Mantle [1]
  • Expedition Magic Ring [1]
  • Expedition Ring [1]
3rd & 4th Slots

For +9 Dispatching Chain Mail, Robe, Garment, and Cloth, the 3rd slot can contain a job essence enchant.

  • Dispatching Shoes [1]
  • Dispatching Magic Shoes [1]
  • Dispatching Boots [1]
  • Dispatching Greaves [1]
  • Dispatching Chain Mail [1]
  • Dispatching Robe [1]
  • Dispatching Garment [1]
  • Dispatching Cloth [1]
  • Dispatching Cape [1]
  • Dispatching Muffler [1]
  • Dispatching Mantle [1]
  • Dispatching Scouting Mantle [1]
  • Dispatching Necklace [1]
  • Dispatching Glove [1]
  • Dispatching Magic Ring [1]
  • Dispatching Ring [1]
2nd, 3rd & 4th Slots

For +9 Conquering Chain Mail, Robe, Garment, and Cloth, the 2nd slot can contain a job essence enchant.

  • Conquering Shoes [1]
  • Conquering Magic Shoes [1]
  • Conquering Boots [1]
  • Conquering Greaves [1]
  • Conquering Chain Mail [1]
  • Conquering Robe [1]
  • Conquering Garment [1]
  • Conquering Cloth [1]
  • Conquering Cape [1]
  • Conquering Muffler [1]
  • Conquering Mantle [1]
  • Conquering Scouting Mantle [1]
  • Conquering Necklace [1]
  • Conquering Glove [1]
  • Conquering Magic Ring [1]
  • Conquering Ring [1]

Enchant List (Subjugation -- Grade IV)

Class essence enchant is only possible when the Subjugation Armor is +9.

Common pool of enchants
FLEE +3AGI +1AGI +2
CRIT +1DEX +1DEX +2
DEF +15STR +1STR +2
MDEF +2INT +1INT +2
MaxHP +50VIT +1VIT +2
MaxHP +100LUK +1LUK +2
MaxHP +200
+9 Subjugation Armor & Robe
pool of enchants
FLEE +3AGI +1AGI +2
CRIT +1DEX +1DEX +2
DEF +15STR +1STR +2
MDEF +2INT +1INT +2
MaxHP +50VIT +1VIT +2
MaxHP +100LUK +1LUK +2
MaxHP +200MaxHP +300MaxHP +400
Mage Essence Lv1Thief Essence Lv1Archer Essence Lv1
Swordsman Essence Lv1Merchant Essence Lv1Acolyte Essence Lv1

Enchant List (Expedition, Dispatching, Conquering)

Class essence enchant is only possible when the armor (Chain Mail, Robe, Garment & Cloth) is +9.

Common pool of enchants
(same as above)
FLEE +3AGI +1AGI +2
CRIT +1DEX +1DEX +2
DEF +15STR +1STR +2
MDEF +2INT +1INT +2
MaxHP +50VIT +1VIT +2
MaxHP +100LUK +1LUK +2
MaxHP +200
+9 Expedition/Dispatching/Conqueror Armor
pool of enchants
FLEE +3AGI +1AGI +2
CRIT +1DEX +1DEX +2
DEF +15STR +1STR +2
MDEF +2INT +1INT +2
MaxHP +50VIT +1VIT +2
MaxHP +100LUK +1LUK +2
MaxHP +200MaxHP +300MaxHP +400
Mage Essence Lv1Thief Essence Lv1Archer Essence Lv1
Swordsman Essence Lv1Merchant Essence Lv1Acolyte Essence Lv1
Mage Essence Lv2Thief Essence Lv2Archer Essence Lv2
Swordsman Essence Lv2Merchant Essence Lv2Acolyte Essence Lv2
Knight Essence Lv1Blacksmith Essence Lv1Assassin Essence Lv1
Wizard Essence Lv1Priest Essence Lv1Hunter Essence Lv1
Crusader Essence Lv1Alchemist Essence Lv1Rogue Essence Lv1
Sage Essence Lv1Monk Essence Lv1Ninja Essence Lv1
*Added 2018.05.23
Bard & Dancer Essence Lv1
*Added 2018.05.23
Knight Essence Lv2Blacksmith Essence Lv2Assassin Essence Lv2
Wizard Essence Lv2Priest Essence Lv2Hunter Essence Lv2
Crusader Essence Lv2Alchemist Essence Lv2Rogue Essence Lv2
Sage Essence Lv2Monk Essence Lv2Ninja Essence Lv2
*Added 2018.05.23
Bard & Dancer Essence Lv2
*Added 2018.05.23

In the 2018.06.27 update to this content new NPCs were added, as well as a bunch of new job essence enchants. Below you'll find the updated tables as displayed on the Ragnarok Zero update article.

1st Job Enchant Employee
Mage Essence Lv1Thief Essence Lv1Archer Essence Lv1
Swordsman Essence Lv1Merchant Essence Lv1Acolyte Essence Lv1
Mage Essence Lv2Thief Essence Lv2Archer Essence Lv2
Swordsman Essence Lv2Merchant Essence Lv2Acolyte Essence Lv2
2nd Job Enchant Employee
Knight Essence Lv1/2Knight Essence II Lv1/2Blacksmith Essence Lv1/2Blacksmith Essence II Lv1/2
Assassin Essence Lv1/2Assassin Essence II Lv1/2Wizard Essence Lv1/2Wizard Essence II Lv1/2
Priest Essence Lv1/2Priest Essence II Lv1/2Hunter Essence Lv1/2Hunter Essence II Lv1/2
Crusader Essence Lv1/2Crusader Essence II Lv1/2Alchemist Essence Lv1/2Alchemist Essence II Lv1/2
Rogue Essence Lv1/2Rogue Essence II Lv1/2Sage Essence Lv1/2Sage Essence II Lv1/2
Monk Essence Lv1/2Monk Essence II Lv1/2Bard & Dancer Essence Lv1/2Bard & Dancer Essence II Lv1/2
Ninja Enchant Employee
Ninja Essence Lv1/2Ninja Essence II Lv1/2

Job Essence Descriptions

First Job Essences

  • Increases [Cold Bolt], [Fire Bolt], and [Lightning Bolt] damage by 20%.
  • For every 2 levels in [Fire Wall], -1% variable casting.
Link here
  • Increases [Cold Bolt], [Fire Bolt], and [Lightning Bolt] damage by 20%.
  • For every level in [Fire Wall], -1% variable casting.
  • For every +2 armor refine, MaxSP +50.
Link here
  • Decreases [Heal], [Increase Agility], and [Blessing] SP consumption by 15%.
  • For every 2 levels in [Heal], +1% Heal amount.
Link here
  • Decreases [Heal], [Increase Agility], and [Blessing] SP consumption by 15%.
  • For every level in [Heal], +1% Heal amount.
  • For every +2 armor refine, MaxHP +70, MaxSP +30.
Link here
  • Decreases [Double Strafe] SP consumption by 5 SP.
  • For every level in [Eagle Eye], +1% Bow damage.
Link here
  • Decreases [Double Strafe] SP consumption by 5 SP.
  • For every level in [Eagle Eye], +2% Bow damage.
  • For every +2 armor refine, +5% [Arrow Shower] damage.
Link here
  • Decreases [Magnum Break] SP consumption by 10 SP.
  • For every 2 levels in [Bash], +1% ASPD.
Link here
  • Decreases [Magnum Break] SP consumption by 10 SP.
  • For every level in [Bash], +1% ASPD.
  • For every +2 armor refine, +15% [Magnum Break] damage.
Link here
  • When using [Steal], ATK +30 for 60 seconds.
  • For every 2 levels in [Steal], +1% ASPD.
Link here
  • When using [Steal], ATK +30 for 60 seconds.
  • For every level in [Steal], +1% ASPD.
  • For every +2 armor refine, FLEE +10.
Link here
  • For every level in [Discount], ATK +2.
  • For every 2 levels in [Overcharge], +1% ASPD.
Link here
  • For every level in [Discount], ATK +2.
  • For every level in [Overcharge], +1% ASPD.
  • For every +2 armor refine, MaxHP +100.
Link here

Second Job Essences

  • For every level of [Cavalry Mastery], CRIT +3.
  • Increases [Bowling Bash] damage by 20%.
  • For every +1 armor refine, +1% ASPD.
Link here
  • For every level of [Cavalry Mastery], CRIT +5.
  • Increases [Bowling Bash] damage by 20%.
  • When using [Two-Hand Quicken], +7% critical damage for 60 seconds.
  • For every +1 armor refine, +1% ASPD.
Link here
  • When using [Weapon Perfection], CRIT +10 for 60 seconds.
  • For every level of [Maximize Power], CRIT +3.
  • For every +1 armor refine, +1% ASPD.
Link here
  • When using [Weapon Perfection], CRIT +10 for 60 seconds.
  • For every level of [Maximize Power], CRIT +5.
  • For every level of [Weaponry Research], +1% critical damage.
  • For every +1 armor refine, +1% ASPD.
Link here
  • For every level of [Grimtooth], CRIT +3.
  • Increases [Sonic Blow] damage by 20%.
  • For every +1 armor refine, +1% critical damage.
Link here
  • For every level of [Grimtooth], CRIT +5.
  • Increases [Sonic Blow] damage by 20%.
  • When using [Sonic Blow], +7% ASPD for 60 seconds.
  • For every +1 armor refine, +1% critical damage.
Link here
  • For every level of [Heaven's Drive], -3% variable cast time.
  • Increases [Meteor Storm], [Lord of Vermilion], and [Storm Gust] damage by 20%.
  • For every +2 armor refine, +1% MATK.
Link here
  • For every level of [Heaven's Drive], -5% variable cast time.
  • Increases [Meteor Storm], [Lord of Vermilion], and [Storm Gust] damage by 20%.
  • When using [Quagmire], FLEE +30 for 60 seconds.
  • For every +2 armor refine, +1% MATK.
Link here
  • For every level of [Magnificat], -3% variable cast time.
  • Increases [Heal] amount by 10%.*Removed 2018.06.27
  • Increases [Magnus Exorsismus] damage by 20%. *Added 2018.06.27
  • For every +2 armor refine, +5% [Magnus Exorsismus] damage.
Link here
  • For every level of [Magnificat], -5% variable cast time.
  • Increases [Heal] amount by 10%.*Removed 2018.06.27
  • Increases [Magnus Exorsismus] damage by 20%. *Added 2018.06.27
  • When using [Gloria], -5% after skill delay for 60 seconds. MATK +7% and +15% increased Heal for 60 seconds. *Changed 2018.06.27
  • For every +2 armor refine, +5% [Magnus Exorsismus] damage.
Link here
  • For every level of [Blitz Beat], +5% Bow damage. *Removed 2018.06.27
  • For every 2 levels of [Blitz Beat], +1% ASPD. *Added 2018.06.27
  • Increases [Blitz Beat] damage by 40%.
  • For every +1 armor refine, +1% ASPD LUK +1 *Updated 2018.06.27.
Link here
  • For every level of [Blitz Beat], +5% Bow damage. *Removed 2018.06.27
  • For every 2 levels of [Blitz Beat], +1% ASPD. *Added 2018.06.27
  • Increases [Blitz Beat] damage by 40%.
  • When using [Improved Concentration], +10% Bow damage increases [Blitz Beat] damage by an additional 40% for 60 seconds. *Updated 2018.06.27
  • For every +1 armor refine, +1% ASPD LUK +1 *Updated 2018.06.27.
Link here
  • For every level of [Faith], ATK +3.
  • Increases [Holy Cross] damage by 15%.
  • For every +2 armor refine, MaxHP +100.
Link here
  • For every level of [Faith], ATK +5.
  • Increases [Holy Cross] damage by 15%.
  • When using [Auto Guard], DEF +80 for 60 seconds.
  • For every +2 armor refine, MaxHP +100.
Link here
  • For every level of [Potion Research], ATK +3.
  • ASPD +10%.
  • For every +2 armor refine, CRIT +5.
Link here
  • For every level of [Potion Research], ATK +5.
  • ASPD +10%.
  • When using [Potion Pitcher], LUK +7, DEX +7, INT +7, and adds a chance to drop Glistening Coat and Plant Bottle when killing monsters*Added 2018.06.27 for 60 seconds.
  • For every +2 armor refine, CRIT +5.
Link here
  • For every level of [Plagiarism], ATK +3.
  • Increases [Raid] damage by 20%.
  • For every +1 armor refine, +1% ASPD.
Link here
  • For every level of [Plagiarism], ATK +5.
  • Increases [Raid] damage by 20%.
  • When using [Hide], decreases [Raid] SP consumption by 15% for 60 seconds.
  • For every +1 armor refine, +1% ASPD.
Link here
  • For every level of [Auto Spell], MATK +3.
  • Increases [Heaven's Drive] and [Earth Spike]*Added 2018.06.27 damage by 20%.
  • For every +1 armor refine, +1% ASPD.
Link here
  • For every level of [Auto Spell], MATK +5.
  • Increases [Heaven's Drive] and [Earth Spike]*Added 2018.06.27 damage by 20%.
  • When using [Auto Spell], ASPD +1 and +15% Earth magic damage*Added 2018.06.27 for 60 seconds.
  • For every +1 armor refine, +1% ASPD.
Link here
  • For every level of [Demon Bane], ATK +3.
  • Increases [Chain Combo] damage by 20%.
  • For every +2 armor refine, +5% [Combo Finish] damage.
Link here
  • For every level of [Demon Bane], ATK +5.
  • Increases [Chain Combo] damage by 20%.
  • When [Explosion Spirits] is used, for 60 seconds [Call Spirits] is activated with a high probability during normal melee physical attacks.
  • For every +2 armor refine, +5% [Combo Finish] damage.
Link here
  • For every level of [Dancing / Musical Lesson], ATK +3 [Adaptation to Circumstances] skill cooldown reduced by 1 times the skill level.*Updated 2018.06.27
  • Increases [Double Strafe] damage by 20% *Removed 2018.06.27.
  • [Adaptation to Circumstances] skill cooldown reduced by 60 seconds. *Added 2018.06.27
  • For every +2 armor refine, MaxSP +30.
  • *Essence Added 2018.05.23
Link here
  • For every level of [Dancing / Musical Lesson], ATK +3 [Adaptation to Circumstances] skill cooldown reduced by 3 times the skill level.*Updated 2018.06.27
  • Increases [Double Strafe] damage by 20% *Removed 2018.06.27.
  • [Adaptation to Circumstances] skill cooldown reduced by 60 seconds. *Added 2018.06.27
  • When using [Service For You] or [A Poem of Bragi], +50% natural SP recovery for 60 seconds.
  • For every +2 armor refine, MaxSP +30.
  • *Essence Added 2018.05.23
Link here
  • For every level of [Haze Slasher] [Dagger Throwing Practice]*Updated 2018.06.27, ATK +3.
  • Increases [Haze Slasher] [Shadow Slash] & [Throw Huuma Shuriken]*Updated 2018.06.27 damage by 20%.
  • For every +2 armor refine, MaxHP +100, HIT +5*Updated 2018.06.27.
  • *Essence Added 2018.05.23
Link here
  • For every level of [Haze Slasher] [Dagger Throwing Practice]*Updated 2018.06.27, ATK +5.
  • Increases [Haze Slasher] [Shadow Slash] & [Throw Huuma Shuriken]*Updated 2018.06.27 damage by 20%.
  • When using [Ninja Aura], increases [Shadow Slash] & [Throw Huuma Shuriken]*Added 2018.06.27 damage by an additional 20% for 60 seconds.
  • For every +2 armor refine, MaxHP +100, HIT +5*Updated 2018.06.27.
  • *Essence Added 2018.05.23
Link here

The below enchants were added in the 2018.06.27 update.

  • For every 1 level in [Spear Mastery], HIT +1.
  • Increases [Pierce] damage by 20%.
  • For every +2 armor refine, ATK +2.
Link here
  • For every 1 level in [Spear Mastery], HIT +2.
  • Increases [Pierce] damage by 20%.
  • When using [Pierce], increases [Brandish Spear] damage by 40% for 60 seconds.
  • For every +2 armor refine, ATK +2.
Link here
  • For every 1 level in [Skin Tempering], LUK +1.
  • DEX +10.
  • For every +2 armor refine, LUK +1.
Link here
  • For every 1 level in [Skin Tempering], LUK +2.
  • DEX +10.
  • When using [Adrenaline Rush], DEX & LUK +10 for 60 seconds.
  • For every +2 armor refine, LUK +1.
Link here
  • For every 1 level in [Left Hand Mastery], FLEE +3.
  • Increases [Venom Splasher] damage by 20%.
  • For every +2 armor refine, -3% Variable Cast Time.
Link here
  • For every 1 level in [Left Hand Mastery], FLEE +5.
  • Increases [Venom Splasher] damage by 20%.
  • When using [Cloaking], increases [Venom Splasher] damage by an additional 20% for 60 seconds.
  • For every +2 armor refine, -3% Variable Cast Time.
Link here
  • For every 1 level in [Lord of Vermilion], -2% Variable Cast Time.
  • Increases [Jupitel Thunder] damage by 20%.
  • For every +2 armor refine, MATK +2.
Link here
  • For every 1 level in [Lord of Vermilion], -3% Variable Cast Time.
  • Increases [Jupitel Thunder] damage by 20%.
  • When using [Frost Nova], increases [Jupitel Thunder] damage by 20% for 60 seconds.
  • For every +2 armor refine, MATK +2.
Link here
  • For every 1 level in [Mace Mastery], ATK +3.
  • Increases critical damage by 15%.
  • For every +2 armor refine, ATK +2.
Link here
  • For every 1 level in [Mace Mastery], ATK +5.
  • Increases critical damage by 15%.
  • After using [Status Recovery], activates [Bash] level 10 with a high probability during normal melee physical attacks for 60 seconds.
  • For every +2 armor refine, ATK +2.
Link here
  • For every 1 level in [Beast Bane], ATK +3.
  • Increases [Double Strafe] damage by 20%.
  • For every +2 armor refine, +3% bow damage.
Link here
  • For every 1 level in [Beast Bane], ATK +5.
  • Increases [Double Strafe] damage by 20%.
  • When using [Detect], increases [Double Strafe] damage by an additional 20% for 60 seconds.
  • For every +2 armor refine, +3% bow damage.
Link here
  • For every 1 level in [Ninja Mastery], MATK +3.
  • Increases [Exploding Dragon], [Snow Flake Drift], and [First Wind] damage by 20%.
  • For every +2 armor refine, -5% Variable Cast Time for [Flaming Petals], [Freezing Spear], and [Wind Blade].
Link here
  • For every 1 level in [Ninja Mastery], MATK +5.
  • Increases [Exploding Dragon], [Snow Flake Drift], and [First Wind] damage by 20%.
  • After using [Cicada Skin Shed], +20% additional increase in damage for [Exploding Dragon], [Snow Flake Drift], and [First Wind] for 60 seconds.
  • For every +2 armor refine, -5% Variable Cast Time for [Flaming Petals], [Freezing Spear], and [Wind Blade].
Link here
  • For every 1 level in [Faith], MATK +3.
  • Increases [Grand Cross] damage by 20%.
  • For every +2 armor refine, MATK +2.
Link here
  • For every 1 level in [Faith], MATK +5.
  • Increases [Grand Cross] damage by 20%.
  • When using [Endure], the amount of healing received increases by 15% for 60 seconds.
  • For every +2 armor refine, MATK +2.
Link here
  • For every 1 level in [Pharmacy], ATK +3.
  • Increases [Mammonite] damage by 100%.
  • For every +2 armor refine, ATK +2.
Link here
  • For every 1 level in [Pharmacy], ATK +3.
  • Increases [Mammonite] damage by 100%.
  • After using [Potion Pitcher], has a high chance to activate [Bash] level 10 during normal melee physical attacks for 60 seconds.
  • For every +2 armor refine, ATK +2.
Link here
  • For every 1 level in [Snatcher], HIT +1.
  • Increases [Back Stab] damage by 20%.
  • For every +2 armor refine, ATK +2.
Link here
  • For every 1 level in [Snatcher], HIT +2.
  • Increases [Back Stab] damage by 20%.
  • When using [Envenom], +20% additional [Back Stab] damage for 60 seconds.
  • For every +2 armor refine, ATK +2.
Link here
  • For every 1 level in [Advanced Book], MATK +3.
  • Increases [Fire Bolt], [Cold Bolt], and [Lightning Bolt] damage by 20%.
  • For every +2 armor refine, MATK +2.
Link here
  • For every 1 level in [Advanced Book], MATK +5.
  • Increases [Fire Bolt], [Cold Bolt], and [Lightning Bolt] damage by 20%.
  • After using [Earth Spike], increases [Fire Bolt], [Cold Bolt], and [Lightning Bolt] damage by an additional 20% for 60 seconds.
  • For every +2 armor refine, MATK +2.
Link here
  • For every 1 level in [Demon Bane], -3% Variable Cast Time of [Investigate].
  • Increases [Investigate] damage by 20%.
  • For every +2 armor refine, +5% [Investigate] damage.
Link here
  • For every 1 level in [Demon Bane], -5% Variable Cast Time of [Investigate].
  • Increases [Investigate] damage by 20%.
  • After using [Blessing], when using [Investigate] has a high chance of activating [Call Spirits] for 60 seconds.
  • For every +2 armor refine, +5% [Investigate] damage.
Link here
  • For every 1 level in [Dancing Lessons] or [Musical Lessons], ATK +3.
  • Increases [Throw Arrow] or [Musical Strike] damage by 20%.
  • For every +2 armor refine, +1% ranged weapon physical damage.
Link here
  • For every 1 level in [Dancing Lessons] or [Musical Lessons], ATK +5.
  • Increases [Throw Arrow] or [Musical Strike] damage by 20%.
  • After using [Encore], increases [Throw Arrow] or [Musical Strike] damage by an additional 20% for 60 seconds.
  • For every +2 armor refine, +1% ranged weapon physical damage.
Link here

Ragnarok Zero Changelogs

The information for this piece of content changed over time on Ragnarok Zero. When possible, this section links to the different versions of the original source article on the Ragnarok Zero website.

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