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Memorial Dungeon Equipment

Memorial Dungeon equipment is broken up into four grades (Grade IV being the lowest, Grade I being the highest). The grades are as follows:

All Memorial Dungeon equipment can be worn by all classes, and each piece of equipment has one card slot.

Obtaining Memorial Dungeon equipment higher than Grade IV is done via crafting. To craft a higher grade you take the lower grade and combine with various materials to produce the higher grade piece. See Memorial Dungeon Equipment Crafting for more information.

There are also hard mode accessories that are obtained by crafting materials found through doing the Hard Mode of the Memorial Dungeons. These accessories are also described below.

Not discussed on this page are the lower headgear received from the Poring Village Memorial Dungeon. See that page for all that information.

Subjugation (Grade IV) Equipment

The lowest grade of Memorial Dungeon equipment. Your character must be at least base level 60 to wear this grade of equipment.

  • Found In: Orc's Memory (Normal Mode)
  • Weight: 20 · DEF: 12
  • +7% Neutral resistance
  • FLEE +10
Link here
  • Found In: Orc's Memory (Normal Mode)
  • Weight: 30 · DEF: 46
  • Max HP +300, MaxSP +20, MDEF +5, DEF +20
  • When wearing Subjugation Sash, Boots, & Ring:
    ATK +15, MATK +15
  • If total Set is refined higher than +17:
    Increased ASPD (-3% after attack delay),
    -5% variable casting
Link here
  • Found In: Prontera Culvert (Normal Mode)
  • Weight: 25 · DEF: 12
  • +5% HP Recovery
  • +3% SP Recovery
Link here
  • Found In: Prontera Culvert (Normal Mode)
  • Weight: 10 · DEF: 0
  • STR +2
  • INT +2
Link here

Expedition Equipment (Grade III)

The third grade of Memorial Dungeon equipment. Your character must be at least base level 70 to wear this grade of equipment.

  • Crafted From: Subjugation Boots [1]
  • Weight: 25 · DEF: 14
  • +10% HP Recovery
  • +7% SP Recovery
  • When +3 or higher, VIT +1
Link here
  • Crafted From: Subjugation Boots [1]
  • Weight: 30 · DEF: 16
  • +15% HP Recovery
  • +5% SP Recovery
  • When +3 or higher, AGI +1
Link here
  • Crafted From: Subjugation Armor [1]
  • Weight: 45 · DEF: 51
  • Max HP +400, MaxSP +50, MDEF +5, DEF +30
  • When wearing Expedition Muffler, Shoes, & Magic Ring:
    MATK +20
  • If total Set is refined higher than +21:
    -5% variable & fixed casting
Link here
  • Crafted From: Subjugation Armor [1]
  • Weight: 50 · DEF: 56
  • Max HP +500, MaxSP +30, MDEF +5, DEF +30
  • When wearing Expedition Mantle, Boots, & Ring:
    ATK +20
  • If total Set is refined higher than +21:
    Increased ASPD (-5% after attack delay),
    -5% variable casting
Link here
  • Crafted From: Subjugation Sash [1]
  • Weight: 25 · DEF: 13
  • +9% Neutral resistance
  • FLEE +12
  • When +3 or higher, +1% additional Neutral resistance
Link here
  • Crafted From: Subjugation Sash [1]
  • Weight: 30 · DEF: 14
  • +8% Neutral resistance
  • FLEE +15
  • When +3 or higher, FLEE +3
Link here
  • Crafted From: Subjugation Ring [1]
  • Weight: 10 · DEF: 0
  • INT +3
Link here
  • Crafted From: Subjugation Ring [1]
  • Weight: 10 · DEF: 0
  • STR +3
Link here

Dispatching Equipment (Grade II)

The second grade of Memorial Dungeon equipment. Your character must be at least base level 80 to wear this grade of equipment.

  • Crafted From: Expedition Shoes [1]
  • Weight: 35 · DEF: 16
  • +12% HP Recovery
  • +10% SP Recovery
  • When +5 or higher, INT +2
Link here
  • Crafted From: Expedition Shoes [1]
  • Weight: 30 · DEF: 15
  • +15% HP Recovery
  • +7% SP Recovery
  • When +5 or higher, +2% Heal effectiveness
Link here
  • Crafted From: Expedition Boots [1]
  • Weight: 40 · DEF: 18
  • +15% HP Recovery
  • +7% SP Recovery
  • When +5 or higher, DEX +2
Link here
  • Crafted From: Expedition Boots [1]
  • Weight: 40 · DEF: 20
  • +18% HP Recovery
  • +5% SP Recovery
  • When +5 or higher, STR +2
Link here
  • Crafted From: Expedition Armor [1]
  • Weight: 60 · DEF: 66
  • STR +1, AGI +1, Max HP +700, MaxSP +50, MDEF +5, DEF +40
  • When +5 or higher, DEF +15, MaxHP +100
  • When wearing Dispatching Mantle, Greaves, & Ring:
    ATK +25
  • If total Set is refined higher than +25:
    Increased ASPD (-7% after attack delay),
    +2% CRIT damage,
    -10% fixed casting
Link here
  • Crafted From: Expedition Robe [1]
  • Weight: 55 · DEF: 61
  • INT +1, DEX +1, Max HP +500, MaxSP +70, MDEF +5, DEF +40
  • When +5 or higher, DEF +10, MaxSP +20
  • When wearing Dispatching Muffler, Shoes, & Magic Ring:
    MATK +25
  • If total Set is refined higher than +25:
    MATK +2%,
    -7% variable casting,
    -10% fixed casting
Link here
  • Crafted From: Expedition Robe [1]
  • Weight: 50 · DEF: 59
  • INT +1, VIT +1, Max HP +600, MaxSP +60, MDEF +5, DEF +40
  • When +5 or higher, DEF +10, MaxHP +100
  • When wearing Dispatching Cape, Magic Shoes, & Necklace:
    MATK +25
  • If total Set is refined higher than +25:
    +2% HP Recovery,
    -7% variable casting,
    -10% fixed casting
Link here
  • Crafted From: Expedition Armor [1]
  • Weight: 60 · DEF: 63
  • DEX +1, AGI +1, Max HP +500, MaxSP +60, MDEF +5, DEF +40
  • When +5 or higher, DEF +15, MaxSP +20
  • When wearing Dispatching Scouting Mantle, Boots, & Glove:
    ATK +25
  • If total Set is refined higher than +25:
    Increased ASPD (-7% after attack delay),
    +2% ranged physical damage,
    -10% fixed casting
Link here
  • Crafted From: Expedition Muffler [1]
  • Weight: 30 · DEF: 13
  • -5% variable casting
  • FLEE +12
  • When +5 or higher, +3% Neutral resistance
Link here
  • Crafted From: Expedition Muffler [1]
  • Weight: 35 · DEF: 14
  • -3% variable casting
  • FLEE +16
  • When +5 or higher, -4% additional variable casting
Link here
  • Crafted From: Expedition Mantle [1]
  • Weight: 40 · DEF: 16
  • Increased ASPD (-5% after attack delay)
  • FLEE +15
  • When +5 or higher, AGI +1
Link here
  • Crafted From: Expedition Mantle [1]
  • Weight: 40 · DEF: 15
  • Increased ASPD (-3% after attack delay)
  • FLEE +20
  • When +5 or higher, additional increased ASPD (-2% after attack delay)
Link here
  • Crafted From: Expedition Magic Ring [1]
  • Weight: 0 · DEF: 0
  • INT +3
  • VIT +1
Link here
  • Crafted From: Expedition Magic Ring [1]
  • Weight: 10 · DEF: 0
  • INT +3
  • DEX +1
Link here
  • Crafted From: Expedition Ring [1]
  • Weight: 10 · DEF: 0
  • DEX +3
  • AGI +1
Link here
  • Crafted From: Expedition Ring [1]
  • Weight: 10 · DEF: 0
  • STR +3
  • AGI +1
Link here

Conquering Equipment (Grade I)

The first and final grade of Memorial Dungeon equipment. Your character must be at least base level 90 to wear this grade of equipment.

  • Crafted From: Dispatching Shoes [1]
  • Weight: 45 · DEF: 18
  • +15% HP Recovery
  • +12% SP Recovery
  • When +5 or higher, INT +2
  • When +7 or higher, MATK +20
Link here
  • Crafted From: Dispatching Magic Shoes [1]
  • Weight: 40 · DEF: 17
  • +17% HP Recovery
  • +10% SP Recovery
  • When +5 or higher, +2% Heal effectiveness
  • When +7 or higher, +4% additional Heal effectiveness
Link here
  • Crafted From: Dispatching Boots [1]
  • Weight: 45 · DEF: 22
  • +18% HP Recovery
  • +9% SP Recovery
  • When +5 or higher, DEX +2
  • When +7 or higher, FLEE +20
Link here
  • Crafted From: Dispatching Greaves [1]
  • Weight: 50 · DEF: 24
  • +20% HP Recovery
  • +7% SP Recovery
  • When +5 or higher, STR +2
  • When +7 or higher, ATK +20
Link here
  • Crafted From: Dispatching Chain Mail [1]
  • Weight: 70 · DEF: 76
  • STR +2, AGI +2, MaxHP +900, MaxSP +60, MDEF +5, DEF +50
  • When +5 or higher, DEF +20, MaxHP +100
  • When +7 or higher, additional AGI +2
  • When wearing Conquering Mantle, Greaves, & Ring:
    ATK +30
  • If total Set is refined higher than +27:
    Increased ASPD (-10% after attack delay),
    +4% CRIT damage,
    -15% fixed casting
Link here
  • Crafted From: Dispatching Robe [1]
  • Weight: 65 · DEF: 66
  • INT +2, DEX +2, MaxHP +600, MaxSP +90, MDEF +5, DEF +50
  • When +5 or higher, DEF +15, MaxSP +20
  • When +7 or higher, DEX +2
  • When wearing Conquering Muffler, Shoes, & Magic Ring:
    MATK +30
  • If total Set is refined higher than +27:
    MATK +4%,
    -10% variable casting,
    -15% fixed casting
Link here
  • Crafted From: Dispatching Garment [1]
  • Weight: 60 · DEF: 65
  • INT +2, VIT +2, MaxHP +800, MaxSP +70, MDEF +5, DEF +50
  • When +5 or higher, DEF +15, MaxHP +100
  • When +7 or higher, VIT +2
  • When wearing Conquering Cape, Magic Shoes, & Necklace:
    MATK +30
  • If total Set is refined higher than +27:
    +4% Heal effectiveness,
    -10% variable casting,
    -15% fixed casting
Link here
  • Crafted From: Dispatching Cloth [1]
  • Weight: 65 · DEF: 71
  • DEX +2, AGI +2, MaxHP +700, MaxSP +80, MDEF +5, DEF +50
  • When +5 or higher, DEF +20, MaxSP +20
  • When +7 or higher, DEX +2
  • When wearing Conquering Scouting Mantle, Boots, & Glove:
    ATK +30
  • If total Set is refined higher than +27:
    Increased ASPD (-10% after attack delay),
    +4% ranged physical damage,
    -15% fixed casting
Link here
  • Crafted From: Dispatching Cape [1]
  • Weight: 40 · DEF: 15
  • -7% variable casting
  • FLEE +12
  • When +5 or higher, +3% Neutral resistance
  • When +7 or higher, +4% additional Neutral resistance
Link here
  • Crafted From: Dispatching Muffler [1]
  • Weight: 45 · DEF: 16
  • -5% variable casting
  • FLEE +16
  • When +5 or higher, -4% additional variable casting
  • When +7 or higher, -3% additional variable casting
Link here
  • Crafted From: Dispatching Mantle [1]
  • Weight: 50 · DEF: 20
  • Increased ASPD (-7% after attack delay)
  • FLEE +18
  • When +5 or higher, AGI +1
  • When +7 or higher, +4% CRIT damage
Link here
  • Crafted From: Dispatching Scouting Mantle [1]
  • Weight: 45 · DEF: 18
  • Increased ASPD (-5% after attack delay)
  • FLEE +25
  • When +5 or higher, additional increased ASPD (-2% after attack delay)
  • When +7 or higher, +3% ranged physical damage
Link here
  • Crafted From: Dispatching Necklace [1]
  • Weight: 0 · DEF: 0
  • INT +3
  • VIT +2
Link here
  • Crafted From: Dispatching Magic Ring [1]
  • Weight: 10 · DEF: 0
  • INT +3
  • DEX +2
Link here
  • Crafted From: Dispatching Glove [1]
  • Weight: 10 · DEF: 0
  • DEX +3
  • AGI +2
Link here
  • Crafted From: Dispatching Ring [1]
  • Weight: 10 · DEF: 0
  • STR +3
  • AGI +2
Link here

Hard Mode Accessories

These accessories are obtained by crafting materials found through doing the Hard Mode of the Memorial Dungeons. More information about the crafting recipes can be found in Memorial Dungeon Equipment Crafting.

  • Equippable by all classes.
  • Must be at least base level 50 to equip these accessories.
  • These accessories are refinable and also are equipped on a specific side (left vs. right side).
  • They all have a weight of 50, 3 DEF, and 1 slot.
  • DEX +2, AGI +2
  • When +7 or higher, additional DEX +2 & AGI +2.
  • When +9 or higher, increases ASPD (-2% after attack delay) at every 25th base level.
Link here
  • INT +2, VIT +2
  • When +7 or higher, additional INT +2 & VIT +2.
  • When +9 or higher, -2% variable casting at every 25th base level.
Link here
  • INT +2, DEX +2
  • When +7 or higher, additional INT +2 & DEX +2.
  • When +9 or higher, +1% magic damage at every 20th base level.
Link here
  • LUK +2, AGI +2
  • When +7 or higher, additional LUK +2 & AGI +2.
  • When +9 or higher, +1% CRIT damage at every 20th base level.
Link here

Source(s)

Related Pages